February 6th, 2010Google Apps and culture shift
Following The Open University’s decision to adopt Google Apps, I took part in a workshop (liveblogged by Doug Clow) on the use of these apps to enhance the OU student experience. For me, some of the main issues related to what happens when the flexibility of social learning in an informal environment comes up against the needs and concerns of a more formal setting.
We so often come back to assessment – how is individual assessment possible in a collaborative environment? How valid is an examination that denies you access to the many resources and collaborators you can access in any other situation? One proposed solution was to credit students for creating course content, and thus to shift to a model in which course design and material are dynamic rather than static. This would be a culture shift for The Open University, where most courses require years of painstaking production and may then be studied by thousands of students over a period of many years.
Culture shift was a recurrent topic. We know that OU students are already using these apps – as many as 33,000 already have Google mail or Gmail accounts. Our ‘walled garden’ of educational Google Apps can’t lag significantly behind the set of apps freely available elsewhere. To keep up with the pace of change, the university needs to be more agile in course production and development, to shift its assessment practices and, perhaps, to integrate work-based learning more closely with its formal courses.
And we need to stay in touch. It makes no sense to create a culture that splits the ‘Googlers’ from the ‘Moodlers’ – or that splits OU Googlers from potential collaborators in a wider community of Google Apps users.
Ideally, the university will add value to these apps, rather than restricting their functionality. From a social learning point of view, this could involve supporting learners to use them to frame relevant questions, identify relevant resources and engage in meaningful discussions.
February 6th, 2010 at 4:04 pm
“One proposed solution was to credit students for creating course content, and thus to shift to a model in which course design and material are dynamic rather than static.”
That’s a great idea. Maybe consider taking it a step farther and “open source” a course (or module) to students. This might lead to the equivalent of “code forking” where the design/development of content splits into separate paths and the course (or module) morphs.
March 17th, 2010 at 7:30 pm
“the use of these apps to enhance the OU student experience”
This stuff annoys me intensely – has anyone actually asked the students what they want, rather than spending time and thousands of pounds developing things no-one will use, just because it’s the ‘latest fad’? What proportion of students engage voluntarily with the online tools currently available to them?
“One proposed solution was to credit students for creating course content”
And where does this leave the OU compared to other universities? We have to have credibilty that our courses are academically sound.
March 18th, 2010 at 8:40 am
Google Apps
Some of those involved in the choice of Google Apps for the OU have blogged about the decision, how it was made and why it was made. See, for example, http://sclater.com/blog/?p=399 and http://technocrapy.wordpress.com/2010/01/24/gagging-order-google-et-al/
Course creation
Yes, the OU has to be sure that its courses are academically sound, and a lot of work goes into doing that. Probably a lot more work than at most other universities.
However, the proposal was not that students would make their own courses, but that they create some of the course content. For example, T189 Digital photography – creating and sharing better images. Would there be a problem with some of the photographs on the course being those created by former students? An issue that comes up very often in teaching is ‘Do the students know what good looks like? Do they know what excellent looks like?’ Sharing a good TMA raises the immediate possibility of plagiarism – but sharing excellent examples of creative work could prove inspirational.
Likewise with T151 Digital worlds: designing games, creating alternative realities. Many of the students design a game, and some of these are worthy of a wider audience than just the marking team. It would be normal practice for games designers to build on the good work of others in order to extend and improve it. Could we share some of these games as course materials on future presentations and thus move towards teaching students what it means to be a games designer, rather than what it means to be a student?
July 30th, 2010 at 2:57 pm
I think it is good progress to use open access sources that are easily available. However I think that OU needs to make sure it doesn’t stop there it is important not to lock students into single vendors and allow a variety of choice